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Autodesk MAYA
Vol 1
Autodesk Maya Training (1) (1:52)
Autodesk Maya Training (2) (2:57)
Autodesk Maya Training (3) (8:29)
Autodesk Maya Training (4) (4:00)
Autodesk Maya Training (5) (1:22)
Autodesk Maya Training (6) (1:09)
Autodesk Maya Training (7) (4:25)
Autodesk Maya Training (8) (3:03)
Autodesk Maya Training (9) (1:04)
Vol 2
L0- Intro (1:45)
L01- Selecting Objects (3:01)
L02- Wire Frame Mode (Press,4)Shaded Mode (Press,5) (1:58)
L03- Cartesian Coordinate System (2:42)
L04- Cartesian Coordinate System in MAYA (6:43)
L05- View port navigation (4:06)
L06- Select Tool(Q), Move Tool(W), Rotate Tool(E), Scale Tool(R) (1:56)
L07- 1st Project (5:43)
L08- Understanding the building block (5:34)
L09-Building blocks (6:12)
L10- 2nd Project (8:03)
L11- Review (5:30)
L12- Creating Primitives from Shelf (1:43)
L13- NURB Sphere (3:48)
L14- Polygon Sphere (2:20)
L15- Subdivision Sphere (3:51)
L16- Pivot Point (1) (5:35)
L17- Pivot Point (2) (3:20)
L18- Wire frame (Mesh) Inputs (8:53)
L19- Swishing View poarts (4:51)
L20- Subobject Level / Component (vertex,1) (9:49)
L21- Subobject Level / Component (vertex,2) (5:00)
L22- Subobject Level / Component (Edg,1) (8:06)
L23- Subobject Level / Component (Edg,2) (2:19)
L24- Subobject Level / Component (Face,) (5:39)
L25- Outliner (8:42)
L26- Project Management (7:48)
L27- Shortcut keys (4:09)
L28- Assigning Hotkeys (6:02)
L29- Wire frame on Shaded (2:41)
L30- X-Ray (1:50)
L31- Difference between Hyper graph and Outliner. (4:22)
L32- Hyper graph Hierarchy (5:14)
L33- Hyper graph Connections (6:54)
L34- Hyper graph Hierarchy Example (5:09)
L35- Attribute Editor (6:08)
L36- Snap to Grids (3:50)
L37- Snap to Curves (3:11)
L38- Snap to Points (3:48)
L39- Layers (10:28)
L40- End (1:34)
06 (6:11)
07 (4:01)
Vol 3
L 0- Intro (4:25)
L 1 Review of Primitives types (NURBS & Polygon) (4:25)
L 2 Definition of NURB mesh (7:17)
L 3 CV Curve (10:51)
L 4 EP Curve (2:52)
L 5 Revolve (8:35)
L 6 Review (3:36)
L 7 Close Curve (3:38)
L 8 Loft (9:34)
L 9 Curve Selection Sequence (5:00)
L 10 Extrude (4:37)
L 11 Path Selection sequence (4:30)
L 12 Path on Surface-1 (6:00)
L 13 Path on Surface-2 (6:10)
L 14 Path on Surface-3 (3:34)
L 15 Path on Surface Loft (3:26)
L 16 Planer (4:52)
L 17 Intro of Stitch-1 (3:54)
L 18 Intro of Stitch-2 (4:25)
L 20 Stitch Edges Tool (5:06)
L 21 Global Stitch (4:39)
L 22 Free form Fillet (7:31)
L 23 Fillet Blend Tool (6:47)
L 24 Intro of Sculpt Geometry Tool (3:03)
L 25 Sculpt Geometry Tool or wire frame (5:07)
L 26 Sculpt Geometry Tool Brush (4:33)
L 27 Sculpt Geometry Parameters (9:59)
L 28 Sculpt Geometry Tool Stroke (2:56)
L 30 Bend Deformer (3:38)
L 31 Flare Deformer (2:31)
L 32 Sine Deformer (2:11)
L 33 Squash Deformer (2:07)
L 34 Twist Deformer (2:30)
L 35 Wave Deformer (4:18)
L 29 Lattice Modifier (5:04)
L 19 Stitch Surface Points (5:30)
Vol 4
L1- Primitives (4:51)
L2- Face, Vertex, Edge (5:34)
L3- Selection Angel (6:35)
L4- Smooth (5:35)
L5- Smooth-2 (3:59)
L6- Sculp Geometry (4:54)
L7- Bevel Edge (4:16)
L8- Bevel Vertex (4:01)
L9- Bevel Face (3:40)
L10- Extrude Face (6:48)
L11- Extrude Vertex (3:19)
L12- Extrude Edge (4:42)
L13- Keep Faces Together (4:29)
L14- Project step-1 (5:42)
L15- Project step-2 (4:06)
L16- Project step-3 (6:04)
L17- Cut Faces Tool (6:29)
L18- Split Poligon Tool (3:38)
L20- Offset Insert Edge Loop Tool (1:36)
L21- Add Divisions (3:16)
L22- Combine / Separate (3:59)
L23- Boolien (union) (3:25)
L24- Boolien (Difference) (3:17)
L25- Boolien (Intersection) (4:16)
L26- Poke Face (2:01)
L27- Wedge Face (5:39)
L28- Subdiv Proxy-1 (5:09)
L29- Subdiv Proxy-2 (9:16)
L19- Insert Edge Loop Tool (3:40)
30 (3:58)
31 (5:50)
32 (2:59)
33 (3:29)
Vol 5
L01- Excess Material options (3:51)
L02- Assigning Material (8:00)
L03- Change Assigned material type (3:27)
L04- Transparency (3:20)
L05- Ambient (2:38)
L06- IPR Render (1:27)
L07- Incandescence (1:25)
L08- Diffuse & Secular Color (2:00)
L09- Eccentricity & Speculate Roll Off (1:54)
L10- Assigning Texture (3:15)
L11- Texture Color (4:24)
L12- Place 2D Texture Options (3:19)
L13- Interactive placement (2:21)
L14- Bitmap Texture (4:06)
L15- Texture in Transparency (3:23)
L16- Multilister (5:35)
L17- Bump mapping (3:44)
L18- Displacement (2:58)
L19- Textures on Subobject Level (6:32)
L20- Planer Mapping (4:10)
L21- Automatic Mapping (2:09)
L22- Cylindrical / Spherical Mapping (4:05)
L23- UV Texture Editor (4:33)
24 (6:04)
25 (3:41)
Vol 6
L01- How to Excess Lights? (1:42)
L02- Defining Lights (3:34)
L03- Manipulator (5:26)
L04- Use All Lights (5:41)
L05- Light Settings (4:13)
L06- Light Color (3:52)
L07- Light Type (3:08)
L08- Light Intensity (5:10)
L09- Cone Angle (3:58)
L10- Penumbra Angle (3:55)
L11- Decay Rate (3:44)
L12- Ambient light (3:46)
L13- Area Light (2:57)
L14- Directional Light (2:06)
L15- Point Light (4:10)
L16- Spot Light (2:19)
L17- Volume Light (3:11)
L18- Shadows (6:36)
L19- Ambient Light have no Shadows (3:16)
L20- Direct + Area Light (5:01)
L21- Combination of lights (2:50)
Vol 7
L01- Create Camera (2:45)
L02- Camera View (4:18)
L03- Adjusting Camera (4:28)
L04- Basic Camera (1:57)
L05- Camera and Aim (1:40)
L06- Camera, Aim and Up (4:22)
L07- Film Gate / Resolution Gate (3:19)
L08- Camera Attributes (1:22)
L09- Angle of View / Focal Length (3:18)
L10- Image plane (3:45)
L11- Depth of Field (6:24)
L12- Animation intro (1:35)
L13- Animation intro-2 (4:18)
L14- Time Line / Time Frame (5:30)
L15- Animation-1 (7:18)
L16- Animation-2 (9:11)
L17- Animation-3 (4:40)
L18- Rendering (7:08)
L 30 Bend Deformer
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